A raven, soon after introduced as Hermes, accompanies Cornelius from thereon throughout the game Cornelius decides this must be Lucan's familiar.Ĭornelius crashes in Avalon, ruining the flying machine. Cornelius decides to undertake the journey his uncle was planning. He deduces that something bad must have befallen the absent Lucan, as his flying machine is primed and ready for a trip.
#MAGIC DUELS CRASHING MOVIE#
The game's introductory movie presents Cornelius as he visits his uncle's magical laboratory, only to find it in ruins. Myths, such as Jason and the Golden Fleece, are also modified slightly, with Cornelius rather than Jason retrieving the artefact. Geographically, each realm is not strictly adherent to their historic counterparts for instance, the "Greek" realm is modified slightly, with Colchis and Crete separated from Greece by only a thin stretch of ocean channel. For example, maps set in Albion may include medieval gothic castles, whereas Greek maps contain classical mediterranean architecture. In the campaign, the player journeys their way through each realm in order, with map designs and terrain corresponding to the current realm. Magic and Mayhem is set in three mythological/historical realms Albion, Greece and Avalon, covering Arthurian, Greek, and Celtic themes respectively. This results in a spell that the player can use for the duration of the battle, and which can be changed again after the battle has ended. Before each level begins, the player can use their Portmanteau spell-box to combine an ingredient with a "talisman" of either Law, Chaos or Neutrality. In the campaign game mode, these ingredients (such as Brimstone, Clover and Zircon) are gradually acquired as the game progresses. Magic and Mayhem uses a unique spell system, in which magical ingredients are needed to be able to cast each spell in the game. He arrives at Lucan's home shortly after graduation from the Hermetic Academy and eager to begin his study, only to find his uncle gone and the home in ruins.Ī sequel, The Art of Magic: Magic and Mayhem, was released in October 2001 for Windows. In the single-player campaign, the player assumes the role of Cornelius, a young magician who yearns to become his uncle Lucan's apprentice. Like in Chaos, the player assumes the role of a wizard that can cast spells and summon creatures in order to defeat the other wizards in the battle. Magic and Mayhem was designed by Gollop as the next incarnation of his successful Chaos video game concept, involving the same mythical wizard combat. Although the game received generally positive criticisms, it met a quiet public reception. It was published by Virgin Interactive Entertainment (European release) in late 1998, and by Bethesda (North American release) soon after in 1999. Magic & Mayhem (working title: Duel: The Mage Wars), known in Europe as Mana, is a fantasy/mythology-themed real-time strategy game designed by Julian Gollop and developed by Mythos Games. Single-player, multiplayer ( LAN-only: IPX, TCP/IP, Null modem)